Showing posts with label software. Show all posts
Showing posts with label software. Show all posts

Saturday, September 23, 2006

Flash resource extractor

I'm looking to find software that will allow me to extract vector art, images, sounds, etc. so that I can use them in my classes. It would make my job a hell of a lot easier, allowing me to "borrow" professional level stuff for my lessons. I think this would help intrinsically motivate the Ss by offering them interesting components to use in their projects.

Here are some possibilities:

Thursday, September 21, 2006

This week's gotta do!

  1. have Flash installed on computer 4
  2. can Flash import audio on laptops?
  3. ask to have newest version of Quicktime and Windows Media Player installed in the lab

Horrible lesson plan

I ran through "tweening" with my fifth year computer class yesterday. It's one of the coolest parts of working with Flash and arguably one of the most important. Yet, all I had them working with were circles and squares. The materials didn't even cover shape tweening, although I had them do some of that as well.

Next time, I gotta find some cool objects for them to work with. Better examples and more structured worksheets. I'm really not happy with my walk-thru's, but that's for a different day.

Friday, September 30, 2005

No example?

I didn't finish an example for my 5th year computer class! I should have provided them with an accurate example of what I am expecting from them so they had something to use as a point of reference. I don't want them copying the example, but they deserve something more to look at than me trying to pass off a PowerPoint presentation for their Flash project.

I'm going to have to figure a way to make tutorials for them so that they can complete certain tasks. It's very difficult to make handouts since the Ss are using a localized version of Flash MX while I'm using an English version of Flash MX 2004. It's all very confusing.